Dragon's Rise was the 10th ArtStation Community Challenge, where artists could participate in the concept art and/or production art phases of the challenge to design or 3D model a fantasy environment, props, special affects, or characters. I participated in the production phase of the challenge, using the environment concept designed by Solène Michon in the first phase of the challenge with the artist's permission.
I modeled the buildings, trees, and props in Blender, and created the materials in Krita and Blender. The lighting, final layout, water, and rendering were done in Unreal Engine 5.