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 Dragon's Rise Art Challenge

​Dragon's Rise was the 10th ArtStation Community Challenge, where artists could participate in the concept art and/or production art phases of the challenge to design or 3D model a fantasy environment, props, special affects, or characters. I participated in the production phase of the challenge, using the environment concept designed by Solène Michon in the first phase of the challenge with the artist's permission.

​I modeled the buildings, trees, and props in Blender, and created the materials in Krita and Blender. The lighting, final layout, water, and rendering were done in Unreal Engine 5.

Modeling Process