This scene was the final project for the 3D texturing class I took. The
bridge was modeled, unwrapped, textured, and baked to low poly in
Blender along with the larger loose rocks and the surrounding scene was
built and rendered in Maya and Maya Arnold. The background HDRI, trees,
grass, flowers, and dirt textures were downloaded free from Polyhaven
and the pebbles and background bushes were downloaded free from
BlenderKit. The 2D grass texture and the three stone textures on the
bridge were processed by me from my own photographs using GIMP and
xNormal and the water texture is procedural.